House of the New Zodiac

The Haunting of Ypsilon 14 - After Action Report

This past weekend, I DM'ed The Haunting of Ypsilon 14, widely regarded as one of the best one-shots for Mothership. Not only that, but it is also often recommended as a good module to run if you're a newbie DM (like I am ^[1]), so suffice it to say I was pretty excited to run this one. There is a ton of material available for this module, so I exploited that and brought to our table a laptop with an interactive terminal, and manila folders with hidden agendas for everyone.

The hidden agendas were strongly inspired by this post on Reddit. In our session, they basically were:

This was my first time doing hidden agendas and I learned a lot, as we'll see in the sessions below.

What happened?

What worked?

What didn't work?

In conclusion

The session was good and people had fun! However, I don't think I liked the module very much, for the reasons pointed above. The main lesson I learned was that players like to solve mysteries and they need the motivation to point them towards that. I also learned that hidden agendas are cool but you need to be careful with them. On to the next one!

^[1]: This was my 6th time running an RPG, and my 3rd time running the system (I ran Another Bug Hunt scenarios 1 and 2 last month).

#session-report